AI Insights · Timothy · July 2025
Top 5 iOS Slime Games in Austria: Q2 2025 Performance
Explore the performance trends of the top slime games on iOS in Austria for Q2 2025, with insights from Sensor Tower.
The second quarter of 2025 saw interesting trends in the performance of the top slime games on iOS in Austria. Here's a closer look at how these apps fared, with data sourced from Sensor Tower.
PlaySlime:Slime Simulator Game experienced a fluctuating revenue trend, peaking at $259 in mid-April and ending the quarter at $214. Downloads varied, with a high of 192 in mid-April and a low of 61 in early June. Active users showed a gradual decline from 1.7K to 1.6K by the end of the quarter.
I, Slime, released in late May, saw initial revenue of $188, dropping to $29 by quarter-end. Downloads were 68 initially, with no further downloads recorded in subsequent weeks.
My Talking Slimy: Slime Cat 3D had modest revenue, starting at $25 and maintaining a similar range throughout the quarter. Downloads were sporadic, peaking at 14 in late May. Active users fluctuated slightly, remaining around 60.
Jelly Toys - Slime Simulator showed minimal revenue, with a slight peak of $11 at the end of April. Downloads were consistently low, and active users decreased slightly from 23 to 20 over the quarter.
Lastly, Fluid Simulation recorded minimal revenue, with a small increase to $6 in late June. Downloads were limited, and active users decreased from 4 to 3 by the quarter's end.
For more insights and detailed data, visit Sensor Tower.